AI Insights · Timothy · July 2022
Performance of Top 5 Chibi Games on Unified Platform in Guatemala in Q2 2022
Discover the performance trends of the top 5 Chibi games in Guatemala during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 witnessed intriguing trends in the performance of the top Chibi games in Guatemala. The data, sourced from Sensor Tower, reveals important insights into weekly downloads, revenue, and active users for these popular games.
Pou from Zakeh Limited saw a fluctuating revenue pattern, peaking at $64 in the week of April 11 and settling around $19 by the end of June. Weekly downloads showed a slight downward trend, starting at approximately 10.2K in late March and decreasing to about 8K by the end of June. The game maintained a robust weekly active user base, fluctuating around 240K to 250K.
Pocket Love! by HyperBeard Inc. experienced a steady decline in weekly revenue, starting at $65 at the end of March and dropping to around $10 by the end of June. Downloads followed a similar downward trend, beginning at 3.5K and decreasing to approximately 669 by the end of the quarter. Active users also saw a decline, from about 6.4K in late March to around 2.6K by the end of June.
Cut the Rope from ZeptoLab UK Limited had a relatively stable revenue, peaking at $31 in late May. Weekly downloads fluctuated, starting at 1.6K in late March and ending at approximately 1.2K by the end of June. The active user base saw minor fluctuations, maintaining around 2.4K to 2.9K throughout the quarter.
Cut the Rope: Experiments GOLD also from ZeptoLab UK Limited, observed a fairly steady revenue, peaking at $20 in early April. Downloads remained low but steady, with a slight increase from 52 in late March to about 41 by the end of June. The game maintained a small but consistent active user base, around 90 to 119 users weekly.
Cut the Rope: Time Travel GOLD, another title from ZeptoLab UK Limited, saw varied revenue, peaking at $39 in late May. Downloads remained consistent, averaging around 70 to 80 weekly. Active users fluctuated slightly, maintaining around 120 to 150 throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.